News and Events

E-sports: The Missing Link *

The Missing Link is the first annual E-sports Conference of the Netherlands. The aim of the conference is to link the worlds of academia, business and electronic sports (language: English).

Program information
Date Tuesday, May 22, 2018
Time 13:00 - 16:30 hrs.
Location Black Box, Esplanade Building, Tilburg University
Admission Free
Speakers Chrissy Cook, Maria Ruotsalainen, Maurits Meeusen, Max van Kuipers
Moderators Wytske Zevenboom, Jenny Specht Gryp
Organization TSEA Link in cooperation with Academic Forum
Contact Annelieke Koster
*Certificate This activity may count towards the Academic Forum Certificate

Trials and Tribulations

After the great success of last year's event, we will be having a second edition of The Missing Link: Trials and Tribulations! While the first year edition offered an introduction to the e-sports scene in the Benelux, the follow-up will be taking a closer look at the developments since last year, while simultaneously looking at some interesting future developments!


Globally, e-sports is a community with hundreds of millions of members and which has an annual revenue worth billions. The Netherlands has played a significant role in international e-sports, with two of the world’s most competitive teams (Fnatic and Team Liquid) having Dutch roots.


We are happy to announce our conference speakers.

Chrissy Cook

Chrissy is a Canadian researcher with a background primarily in Social Psychology (MPhil, honors with distinction, University of Cambridge) and Psychometrics (B.A., honors, Université de Moncton); presently, she is a PhD candidate in the communications faculty here at Tilburg University studying online behavior, with a specialization in trolling. About her talk she says:

Have you ever wondered what happens to the reports you send in games? For League of Legends, once upon a time, they would be sent to the Tribunal. Nowadays, there is a different system in place, but game companies still get those reports you send. My presentation will talk about the kind of information contained in these reports and some of the types of research a gaming company could do with this information, focusing on a study I myself performed on this type of data. We'll also talk about some of the future of trolling research, using report data and otherwise.

Maria Ruotsalainen

Maria is a PhD student of Digital Culture at the University of Jyväskylä, Finland. She wil speak about e-sport in the mainstream media.

In January 2018, Blizzard Entertainment launched a new e-sports league known as the Overwatch League. Revolving around their best-selling video game entitled Overwatch, a team-based first person shooter. The global League brings together the best players who compete under the banners of twelve different teams. The League has been widely promoted and it has stated its ambition to reach out towards potential viewers beyond the “regular” ones - the players and fans of the game. The League has also gained notable media attention. In my presentation, I will examine the ways the Overwatch League is portrayed in the mainstream media, utilizing discourse analysis as my method. I pay attention on the sportification and professionalization of e-sports and examine what kind of cultural space has been carved out for e-sports in mainstream media.

Maurits Meeusen

As founder of TSEA Link and mainstay caster in the Benelux scene, he has plenty of affinity with E-sports. As a Masters student in Law and Technology at the Tilburg Institute of Law, Technology and Society, he also has keen insight into some of the legal issues inherent to E-sports. In his lecture, he will be giving some in-depth examples of some of the interesting legal challenges such as (i) the influence of intellectual property law on the relation between a content creator (a streamer or professional gamer) and the content supplier (the gaming companies who develop and own the E-sport in question), (ii) the way that penal systems have developed in E-sports and how players are punished, and how this differs from more traditional structures and (iii) the legal standing of a player in regards to his team and the developers.

Max van Kuipers

Max van Kuipers, is the mental coach for New Dynasty (ND). ND is a recently founded team, that is already competing for the title of the best team in the Benelux with high end finishes on LANs and strong performance in ESL Benelux. Max will talk about the work New Dynasty is doing, as well as his experience working there. He will share with us what his work entails, as well as his thoughts on the role of a mental coach within E-sports teams, placing this in the larger context of the development of the Benelux E-sports scene. His speech will have a focus on League of Legends, but will be relevant for those interested in any E-sport!

When: 22 May 2018 13:00

End date: 22 May 2018 16:30