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New open data resource for studying video game play and its effects on well-being

Published: 31st May 2023 Last updated: 05th June 2023

In the first study of its kind, researchers at the University of Oxford and Tilburg University have collaborated with game developer FuturLab to create a unique open online data resource to study the effects of playing video games on the well-being of players.

The scientists worked with FuturLab to develop a research edition of video game PowerWash Simulator. PowerWash Simulator allows players to clean areas, objects and vehicles in the fictional town of Muckingham, unlocking upgrades that help to clean more efficiently and building up their power washing business as they go. Originally built as an improvised self-care tool, the simple gameplay focuses on relaxation and satisfaction. The research edition of the game tapped into player’s psychological experiences and state of mind during play using an in-game messaging and response system. For the first time players volunteered to participate in research by donating their play data and regularly reporting their mood in the game menu. 

First author, Dr Matti Vuorre, Assistant Professor, Tilburg University explains: “Despite widespread worries about games’ impacts on players’ mental health and wellbeing, there is little empirical evidence to support or refute these concerns. We set out to address those concerns by collaborating with FuturLab to collect real-time in-play data about how people feel when they are gaming, and not sometime after as is usually done in video game research. Together we have created a fully transparent online resource of gaming data, which as far as we are aware is the largest repository of its kind in the world.”

Co-author and project lead Professor Andrew Przybylski, Oxford Internet Institute, University of Oxford, said, “Although extensively studied, the level of understanding required to address sensationalist headlines and advise policy is lacking, at least partly because much of the science has relied on artificial settings and limited self-report data. In our new study, we set out to develop a framework of best practices for researchers, psychologists and data scientists involved in the study of gaming and its impact on mental health and wellbeing.  Our data set is published as an open resource to help others in the field go further and deeper in the pursuit of understanding more about the psychological state of gamers. This study is a real game changer that opens the black box of gaming for all.” The team’s next move is to conduct detailed statistical analyses of the PowerWash dataset and to publish their findings in the coming months as part of their ongoing collaboration with FuturLab.

James Butlin, co-author and senior programmer at FuturLab Ltd said: “From a game developer’s perspective, the opportunity to scientifically measure the level of satisfaction, competency, and general well-being your players feel while playing your game is invaluable – and incredibly exciting! I spoke in detail about some of the challenges we faced while implementing the study into PowerWash Simulator during my talk at GDC 2023. We are very proud of our work on the study and hope to inspire others to get involved in similar collaborative research.”

Download the full study here: ‘An intensive longitudinal dataset of video game play, well-being and motivations: Case study of PowerWash Simulator’ Co-authors: Matti Vuorre, Kristoffer Magnusson, Niklas Johannes, James Butlin and Andrew Przybylski.

Article Matti Vuorre

Funding and disclosures

The research was financially supported by the Huo Family Foundation and Economic and Social Research Council (ES/W012626/1). In kind technical contributions were made by co-author James Butlin who is an employee of FuturLab.

About the study

The study collected data from over 11,000 players, based in 39 countries, over a 222-day period between August 2022 and March 2023. Find out more about the collaboration with FuturLab: OII | Researchers at Oxford Internet Institute collaborate with Game Developer FuturLab to study mental health of players

 About Tilburg University

At Tilburg University, we seek to study and understand society and in this way we contribute to solving complex societal issues. That is what drives us. And we achieve it through state-of-the-art knowledge in the disciplines of economics, business studies, and entrepreneurship, the social and behavioral sciences, law and public governance, the humanities and digital sciences, and theology.

About the Oxford Internet Institute

The Oxford Internet Institute (OII) is a multidisciplinary research and teaching department of the University of Oxford, dedicated to the social science of the Internet. Drawing from many different disciplines, the OII works to understand how individual and collective behaviour online shapes our social, economic, and political world. Since its founding in 2001, research from the OII has had a significant impact on policy debate, formulation, and implementation around the globe, as well as a secondary impact on people’s wellbeing, safety and understanding. Drawing on many different disciplines, the OII takes a combined approach to tackling society’s big questions, with the aim of positively shaping the development of the digital world for the public good.

More information

About Matti Vuorre

Matti Vuorre is a psychological researcher at the Tilburg School of Social and Behavioral Sciences in the Department of Social Psychology. He studies psychological functioning in the context of digital technologies and online/virtual environments. Much of his most recent research has focused on the roles that digital technologies—particularly video games—play in individuals’ well-being. In his work, Matti Vourre applies statistical methods to large-scale datasets and conducts controlled experiments. He also places great emphasis on the transparency and reproducibility of all his work. In addition to his current research topics, he has written about meta-cognition and has a keen interest in methodology (e.g. here) and applied statistics (here) within the psychological sciences.

Note for the press

For more information, please contact the secretary's office of the Department of Social Psychology at 013-4662408.