Recente publicaties

  1. Portraying emotions on digital humans through emotive colour maps

    Boudry, A., Relouw, J., van Buggenum, A., Pereira Santos, C., & Mayer, I. (2023). Portraying emotions on digital humans through emotive colour maps. https://iva.acm.org/2023/
  2. UX/UI design for complex digital simulation games - The case of MSP C…

    Lhuissier, M., Warmelink, H., & Mayer, I. (2023). UX/UI design for complex digital simulation games: The case of MSP Challenge. In N. Becu (Ed.), Simulation and Gaming for Social and Environmental Transitions. Proceedings of the 54th Conference of the International Simulation and Gaming Association. (pp. 370–384). HAL Open Science.
  3. Gamified Motor Learning Through High-Fidelity Sensor Technology

    Mavromoustakos Blom, P., Mylonas, V., Nikodelis, T., Konstantakos, V., Spronck, P., Loizidis, T., & Mayer, I. (2023). Gamified Motor Learning Through High-Fidelity Sensor Technology. In Conference on Serious Games and Applications for Health
  4. Keynote Digital Twins for the Real World

    Mayer, I. (2023). Keynote Digital Twins for the Real World.
  5. CUBE: Conversational User-Interface-Based Embodiment - developing a d…

    Pereira Santos, C., de Groot, P., Hagen, J., Mayer, I., & Boudry, A. (2023). CUBE: Conversational User-Interface-Based Embodiment: developing a digital humans embodiment for conversational agents: design, implementation, and integration challenges. In IVA '23: AIVA '23: ACM International Conference on Intelligent Virtual Agents Proceedings. ACM.

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