We are Tilburg University

We are Tilburg University

Bio

I’m a human specimen interested in quite a lot of things. My interests include creative coding, cyborgs, virtual reality, regular reality, literature, spoken-word, art, fairy-tales, whiskey and the human brain. I am currently underlining this multidisciplinary madness by working towards a PhD in cognitive science and artificial intelligence, more specifically in social embodiment. I also organize creative coding meetups and hackathons, and teach programming to both children and adults. Sometimes I stand in front of rooms of people and talk about coding, VR, how weird our brain can be, and hacking intimacy through tech.

Expertise

Current research focus is social embodiment - how does our brain know what is part of our body and what not, and how does this process influence social interaction?

Apart from this, I teach virtual and augmented reality, programming, and working with hardware such as the Arduino.

I've also worked on projects related to intimacy & technology, the placebo effect, games for mental health, and tech community building.

Teaching

I've been teaching for >10 years and in that time, I've come to the conclusion that children have it all figured out: when you tell them that we're going to make a video-game together, they are over the moon and immediately want to start. Adults however are often a bit scared that they won't be able to do it. My goal is to show how accessible modern technology can be, without using too much jargon or making things more complex than needed. Let's build something awesome!

Additionally, I think it's very important to think a bit further about the awesome things you're building, and consider the human and societal implications of them. The only thing more interesting than technology is what people will do with that technology.

Courses

Collaboration

I've worked together with several companies and artistic projects to advise on  current and future applications of technology and the ripple-out effects they can have on society. I'm very interested in interdisciplinary research and the approach to a problem from multiple angles.

Recent publications

  1. A.R.M. - Augmented Reality Muscularity

    Sweere, D. J. J., Hughes, M. P., Van Laar, M. G., & Rombout, L. E. (2018). A.R.M. - Augmented Reality Muscularity. In E. Clua, L. Roque, A. Lugmayr, & P. Tuomi (Eds.), Entertainment Computing – ICEC 2018 (pp. 235-240). (Entertainment Computing – ICEC 2018; Vol. 11112). Springer.
  2. Towards Attention-based Design of Mental Health Interventions in Virt…

    Hendriks, M., & Rombout, L. (2018). Towards Attention-based Design of Mental Health Interventions in Virtual Reality. In M. Klincewicz (Ed.), Cracow Cognitive Science Conference http://ceur-ws.org/Vol-2265/: CEUR.
  3. Towards Estimating Collective Motor Behavior - Aware of Self vs. Awar…

    Rombout, L., Atzmüller, M., & Postma, M. (2018). Towards Estimating Collective Motor Behavior: Aware of Self vs. Aware of the Other. 1-8. Paper presented at Affective Computing and Context Awareness in Ambient Intelligence, Valencia, Spain.
  4. The Virtual Hero - The influence of narrative on affect and presence …

    Troxler, M., Qurashi, S., Tjon, D., Gao, H., & Rombout, L. (2018). The Virtual Hero: The influence of narrative on affect and presence in a VR game. In G. Nalepa (Ed.), Affective Computing and Context Awareness in Ambient Intelligence: Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018) CEUR Workshop Proceedings.

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