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  1. Predicting Tetris Performance Using Early Keystrokes

    Guglielmo, G., Klincewicz, M., Veld, E. H. I. ., & Spronck, P. (2023). Predicting Tetris Performance Using Early Keystrokes. In P. Lopes, F. Luz, A. Liapis, & H. Engstrom (Eds.), Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023 (pp. 1-4). Article 46 (ACM International Conference Proceeding Series). ACM.
  2. Tracking Early Differences in Tetris Performance using Eye Aspect Rat…

    Guglielmo, G., Klincewicz, M., Huis in 't Veld, E., & Spronck, P. (Accepted/In press). Tracking Early Differences in Tetris Performance using Eye Aspect Ratio Extracted Blinks. IEEE Transactions on Games, 1-8.
  3. Blink To Win - Blink Patterns of Video Game Players Are Connected to …

    Guglielmo, G., Mavromoustakos Blom, P., Klincewicz, M., Huis in 't Veld, E., & Spronck, P. (Accepted/In press). Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. In 17th International Conference on the Foundations of Digital Games (FDG) (17th ed.). ACM.
  4. Face in the Game - Using Facial Action Units to Track Expertise in Co…

    Guglielmo, G., Mavromoustakos Blom, P., Klincewicz, M., Čule, B., & Spronck, P. (2022). Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. In 2022 IEEE Conference On Games (CoG) (pp. 112-118). IEEE.
  5. Out of the Maze - Investigating Fluid Intelligence and Numeracy as Pr…

    Guglielmo, G., Huis in 't Veld, E., Klincewicz, M., & Spronck, P. (2022). Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games. In Games and Learning Alliance Conference 2022 (GALA) (Vol. 13647, pp. 202-212). Springer.

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