The Barn Games Game

Project 1: Logistics

We are collaborating with the Port of Rotterdam and The Barn to conduct an in-depth study on expertise and complex decision-making using a serious game that simulates a port environment. Our aim is to familiarize stakeholders with a new business model that is focused on sustainability and green energy. With this initiative, we are confident that we will be able to achieve our objectives and make a positive impact on the industry.

Decision making in complex environments using serious games 

Partners

The project 

The aim of this project is to generate more insight about complex decision-making processes using serious games. The decisions that Port of Rotterdam employees take, at different levels, are complex; it is an interplay of many factors. In this project we want to analyze how these complex decisions are made. If this decision-making can be captured into models, we can translate this into serious games.

The Port of Rotterdam is interested in how her employees come to certain decisions, in particular relating to the energy transition. To measure this, it is chosen to use and digitalize the game Sustainable Port, a board game created by partner The Barn. The game offers a simulation of the future development in a port, considering the demands of the green energy transition. 

With a digital version of the game, designed for one player, we can measure and monitor the decision-making process of employees in a non-invasive manner. In experiments, with both experts and students who play the game, we investigate whether expertise in the working environment also shows during serious games. 

How serious games can help understand complex decision making processes.

Scientific publications and conferences

2024

  • Guglielmo, G., Klincewicz, M., Veld, E. H. I. . & Spronck, P. (2024, June 5). Introducing Sustainable Port: A Serious Game to Study Decision-Making in Port-Related Environments. (Accepted/In press). Proceedings of the Gaming Entertainment and Media conference (GEM). IEEE. 

2023

  • Guglielmo, G., Klincewicz, M., Veld, E. H. I. . & Spronck, P. (2023, April 12). Predicting Tetris Performance Using Early Keystrokes. Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). ACM, p. 1-4 4 p. 46. (ACM International Conference Proceeding Series). https://dl.acm.org/doi/10.1145/3582437.3587184
  • Guglielmo, G., Klincewicz, M., Huis in 't Veld, E. & Spronck, P. (2023). Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks. (Accepted/In press). In: IEEE Transactions on Games. https://ieeexplore.ieee.org/document/10285036

2022

  • Guglielmo, G., Wiltshire, T., & Louwerse, M. (Accepted/In press). Training Machine Learning Models to Detect Group Differences in Neurophysiological Data Using Recurrence Quantification Analysis Based Features. In 14th International Conference on Agents and Artificial Intelligence (ICAART). https://www.scitepress.org/Papers/2022/108322/108322.pdf
  • Guglielmo, G., Huis in 't Veld, E., Klincewicz, M., & Spronck, P. (2022). Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games. In Games and Learning Alliance Conference 2022 (GALA) Springer. https://link.springer.com/chapter/10.1007/978-3-031-22124-8_20
  • Guglielmo, G., Mavromoustakos Blom, P., Klincewicz, M., Čule, B., & Spronck, P. (2022). Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. In 2022 IEEE Conference On Games (CoG). IEEE. https://ieeexplore.ieee.org/document/9893599
  • Guglielmo, G., Mavromoustakos Blom, P., Klincewicz, M., Huis in 't Veld, E., & Spronck, P. (Accepted/In press). Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. In 17th International Conference on the Foundations of Digital Games (FDG) (17th ed.). ACM. https://dl.acm.org/doi/abs/10.1145/3555858.3555864

2021

  • Guglielmo G. (2021, November 30). Video games as a paradigm to investigate decision-making. [seminar talk]. Philosophy & Ethics group at Eindhoven University of Technology.
  • Guglielmo G., Font Peradejordi, I., Klincewicz M (2021, November 11). Using Deep Learning to Detect Facial Markers of Complex Decision Making. [article]. Advances in Computer Games 2021. Springer. https://icga.org/?page_id=3328.
  • Guglielmo G., Klincewicz M. (2021, August 3). The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games. [article]- Foundation of Digital Games 2021. Available at: http://fdg2021.org/
  • Guglielmo G., Klincewicz M. (2021, August). “As if it was moral”: The use of non-player characters (NPCs) to explore morality in video games. [Poster presentative]. Subjective Probability, Utility, and Decision Making 2021. https://warwick.ac.uk/fac/soc/wbs/subjects/bsci/events/spudm_2021/