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Recente publicaties

  1. A Novel Pipeline for Domain Detection and Selecting In-domain Sentenc…

    Pourmostafa Roshan Sharami, J., Shterionov, D., & Spronck, P. (2021). A Novel Pipeline for Domain Detection and Selecting In-domain Sentences in Machine Translation Systems. Poster session presented at The 31st Meeting of Computational Linguistics in The Netherlands (CLIN 31), Ghent, Belgium.
  2. Modeling and adjusting in-game difficulty based on facial expression …

    Blom, P. M., Methorst, S., Bakkes, S., & Spronck, P. (2020). Modeling and adjusting in-game difficulty based on facial expression analysis (vol 31, 100307, 2019). Entertainment Computing, 33, [100317].
  3. Human-AI Coordination

    Hoffmann, K., Cakmak, D., Cowling, P., Foerster, J., Maghsudi, S., Runarsson, T. P., Spronck, P., & Sturtevant, N. (2020). Human-AI Coordination. In Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI: Report from Dagstuhl Seminar 19511 Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik.
  4. Multi-modal Study of the Effect of Information Complexity in a Crisis…

    Mavromoustakos Blom, P., Bakkes, S., & Spronck, P. (2020). Multi-modal Study of the Effect of Information Complexity in a Crisis Management Game. In GAME-ON 2020 https://www.researchgate.net/profile/Paris_Mavromoustakos_Blom/publication/348383411_Multi-modal_Study_of_the_Effect_of_Information_Complexity_in_a_Crisis_Management_Game/links/5ffc39c545851553a0365f39/Multi-modal-Study-of-the-Effect-of-Information-Complexity-in-a-Crisis-Management-Game.pdf
  5. Multi-Modal Study of the Effect of Time Pressure in a Crisis Manageme…

    Mavromoustakos-Blom, P., Bakkes, S., & Spronck, P. (2020). Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. In International Conference on the Foundations of Digital Games (FDG '20). Association for Computing Machinery.

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