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Recente publicaties

  1. Modeling and adjusting in-game difficulty based on facial expression …

    Blom, P. M., Methorst, S., Bakkes, S., & Spronck, P. (2020). Modeling and adjusting in-game difficulty based on facial expression analysis (vol 31, 100307, 2019). Entertainment Computing, 33, [100317].
  2. Human-AI Coordination

    Hoffmann, K., Cakmak, D., Cowling, P., Foerster, J., Maghsudi, S., Runarsson, T. P., Spronck, P., & Sturtevant, N. (2020). Human-AI Coordination. In Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI: Report from Dagstuhl Seminar 19511 Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik.
  3. Multi-modal Study of the Effect of Information Complexity in a Crisis…

    Mavromoustakos Blom, P., Bakkes, S., & Spronck, P. (2020). Multi-modal Study of the Effect of Information Complexity in a Crisis Management Game. In GAME-ON 2020
  4. Multi-Modal Study of the Effect of Time Pressure in a Crisis Manageme…

    Mavromoustakos-Blom, P., Bakkes, S., & Spronck, P. (2020). Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. In International Conference on the Foundations of Digital Games (FDG '20). Association for Computing Machinery.
  5. Investigating the Relation between Playing Style and National Culture

    Norouzzadeh Ravari, Y., Strijbos, L., & Spronck, P. (2020). Investigating the Relation between Playing Style and National Culture. IEEE Transactions on Computational Intelligence and AI in Games, 1-10.

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