Bio

Future interaction between machines and humans requires a high level of awareness from the user's side and automatic communication of the user's commands and mental states to the machines. My research bridges the fields of brain-computer interfaces, robotics, and cognitive science by developing adaptive BCI systems that enhance the human-machine interaction and increase the human cognitive capacities. In the past, I focused on the sense of embodiment that operators experienced during BCI-operation of a humanlike robot and introduced a new neurofeedback training paradigm that could improve their learning of a motor imagery task. Currently, I am working on the development of BCI-controlled robots/avatars that monitor users' brain activity in real time and perform a user-specific therapeutic intervention.

Courses

Recent publications

  1. Realism of the face lies in skin and eyes - Evidence from virtual and…

    Vaitonyte, J., Blomsma, P. A., Alimardani, M., & Louwerse, M. (2021). Realism of the face lies in skin and eyes: Evidence from virtual and human agents. Computers in Human Behavior Reports.
  2. Passive Brain-Computer Interfaces for Enhanced Human-Robot Interaction

    Alimardani, M., & Hiraki, K. (2020). Passive Brain-Computer Interfaces for Enhanced Human-Robot Interaction. Frontiers in Robotics and AI, 7(125).
  3. Robot-Assisted Mindfulness Practice - Analysis of Neurophysiological …

    Alimardani, M., Kemmeren, L., Okumura, K., & Hiraki, K. (2020). Robot-Assisted Mindfulness Practice: Analysis of Neurophysiological Responses and Affective State Change. 683-689. Paper presented at 2020 29th IEEE International Conference on Robot and Human Interactive Communication . https://arxiv.org/ftp/arxiv/papers/2008/2008.05305.pdf
  4. The Effects of Ingroup Bias on Public Speaking Anxiety in Virtual Rea…

    Biesmans, L. EJ., van Hees, P. JM., Rombout, L., Alimardani, M., & Fukuda, E. (2020). The Effects of Ingroup Bias on Public Speaking Anxiety in Virtual Reality. 17-24. Paper presented at 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020).
  5. Spontaneous Facial Behavior Revolves Around Neutral Facial Displays

    Blomsma, P. A., Vaitonyte, J., Alimardani, M., & Louwerse, M. M. (2020). Spontaneous Facial Behavior Revolves Around Neutral Facial Displays. In Spontaneous Facial Behavior Revolves Around Neutral Facial Displays (pp. 1-8). Association for Computing Machinery (ACM).

Find an expert or expertise