Bio

Mincheol earned his PhD degree in Communication (Human-Computer Interaction & Media Psychology) at the S.I. Newhouse School of Public Communications in Syracuse University. He earned his bachelor degree in Media & Communication/Psychology(Dual degree) from SungKyunKwan University, South Korea; and earned his master's degree in Communication Studies from Nanyang Technological University, Singapore. His research examines the socio-psychological effects of interactive and immersive media technologies on human cognition, information processing, and behaviors. His research projects have been presented and published in prestigious international academic journals such as International Journal of Human-Computer Studies, Computers in Human Behavior, Cyberpsychology, Social Networking & Behaviors, and Journal of Health Communication.

Expertise

Mincheol's expertise is in the fields of media psychology and human-computer interaction. He also specializes in experimental methods and advanced statistics. 

Teaching

In the fall semester of 2020, Mincheol is teaching "Research Seminar" for premasters and "Research Skills: Social Media Analytics" for masters.

Courses

Recent publications

  1. Enhancement of perceived body ownership in virtual reality-based tele…

    Shin, M. (2021). Enhancement of perceived body ownership in virtual reality-based teleoperation may backfire in the execution of high-risk tasks. Computers in Human Behavior, 115, 106605. [106605].
  2. Evaluating Global Integrated Transportation Application for Mega Even…

    Jung, S., Kum-Biocca, H. H., Biocca, F., Shin, M., & Hong, S. (2020). Evaluating Global Integrated Transportation Application for Mega Event: Role of Trust and Exchanging Personal Information in Mobility as a Service (MaaS). In Communications in Computer and Information Science
  3. An Exploratory Study Examining Users' Psychological Responses to Scre…

    Shin, M., & Chung, D. (2020). An Exploratory Study Examining Users' Psychological Responses to Screen Speed in Virtual Reality Exergame. Journal of Korea Game Society, 20(5), 41-52.
  4. An Exploratory Study Examining the Effects of Place Creativity and Wo…

    Song, S. W., Shin, M., Lee, S., & Chung, D. (2020). An Exploratory Study Examining the Effects of Place Creativity and Workplace Attire on Consumer Trust, Attitude, and Purchase Intention in the Virtual E-Commerce Environment. Journal of Information Technology Services, 19(3), 75-87.
  5. The effects of 3D sound in a 360-degree live concert video on social …

    Shin, M., Song, S. W., Kim, S. J., & Biocca, F. (2019). The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action. International Journal of Human-Computer Studies, 126, 81-93.

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